
Four elements. Endless fusions.
Every element
has a soul.
Fire, water, earth and air. Each element hatches slimes with their own looks and skills — and one crowned champion to chase.
Ember
Glow
Spark
Torch
Four of the fire looks you can hatch
Abyss
Lagoon
Ripple
Cobalt
Four of the water looks you can hatch
Fern
Shroom
Lantern
Pebblecap
Four of the earth looks you can hatch
Zephyr
Pinwheel
Feather
Draft
Four of the air looks you can hatch




Four go in.
One rises.
Pick your main slime and feed it three more of the same tier. It climbs a tier and keeps every element it has — and the slimes you feed it can add one more.
Lava fused with Grove, Basalt and Hot Spring becomes Gem.


The circle broke.
Follow the trail.
Slimes across the valley turn murky and hostile. Walk six chapters of 15 steps to the place where the circle of elements came apart. Every chapter starts with one slime — a second joins at step 6, a third at step 11.
Chapter 1The Outskirts
Slimes at the village edge turn murky and stop answering.

Chapter 2Ash Ridge
The slimes here burn without pause: the fire has nowhere to go.

Chapter 3Whisper Marsh
The water stands still, and the slimes repeat voices not their own.

Chapter 4Wind Spires
The wind travels in a circle and will not let go.

Chapter 5Root Caves
Underground, the circle was sealed shut with stone.
Chapter 6The Broken Core
The place where the circle came apart.
- 90 levels
- 6 chapters
- 1 → 3 slimes in your team
- ✦ Story scenes & a finale film
Topple the Guardians.
Five colossal guardians stand between you and the broken circle. Raise a team strong enough to bring them down.

Slime King
A cheerful ruler wrapped in living emerald slime. He grows stronger in long fights and protects himself with soft royal magic.
Load. Throw.
Win.
Before every fight, load up to three items into your slots. Rounds 1–3 open with an exchange of throws — slot 1 in round 1, slot 2 in round 2, slot 3 in round 3 — and a coin, best of three, decides the throwing order. From round 4 on, the slimes fight without items.
Every place adds new items to the armory — from the second circle on, all 12 are in play.
- MeadowRaspberry Bomb, Bilberry Bomb, Fire Pepper, Stone Nut and Healing Nectar


- Mushroom Grove+ Sleep Spores and Magic Pass


- Stone Circle+ Ice Crystal


- Crater+ Thunder Nut


- Round 1
Bilberry Bomb
- Round 2
Thunder Nut
- Round 3
Healing Nectar
Combo: the Bilberry Bomb soaks the toughest rival — next round the Thunder Nut hits wet slimes twice as hard.
See it in motion.
Your slimes are waiting.
Free to play — right in Telegram or your browser.



















