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Four elements. Endless fusions.

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The collection

Every element
has a soul.

Fire, water, earth and air. Each element hatches slimes with their own looks and skills — and one crowned champion to chase.

  • Ember
  • Glow
  • Spark
  • Torch

Four of the fire looks you can hatch

Emberheart, the fire champion
Champion · Emberheart
Fusion reactor

Four go in.
One rises.

Pick your main slime and feed it three more of the same tier. It climbs a tier and keeps every element it has — and the slimes you feed it can add one more.

Lava fused with Grove, Basalt and Hot Spring becomes Gem.

Gem
Tier 3 → 4All four elements

Feeling lucky? One fusion in 200 births the legendary Rainbow instead.

The Trail

The circle broke.
Follow the trail.

Slimes across the valley turn murky and hostile. Walk six chapters of 15 steps to the place where the circle of elements came apart. Every chapter starts with one slime — a second joins at step 6, a third at step 11.

  1. Chapter 1

    The Outskirts

    Slimes at the village edge turn murky and stop answering.

  2. Chapter 2

    Ash Ridge

    The slimes here burn without pause: the fire has nowhere to go.

  3. Chapter 3

    Whisper Marsh

    The water stands still, and the slimes repeat voices not their own.

  4. Chapter 4

    Wind Spires

    The wind travels in a circle and will not let go.

  5. Chapter 5

    Root Caves

    Underground, the circle was sealed shut with stone.

  6. Chapter 6

    The Broken Core

    The place where the circle came apart.

  • 90 levels
  • 6 chapters
  • 1 → 3 slimes in your team
  • ✦ Story scenes & a finale film
Boss raids

Topple the Guardians.

Five colossal guardians stand between you and the broken circle. Raise a team strong enough to bring them down.

Slime King

A cheerful ruler wrapped in living emerald slime. He grows stronger in long fights and protects himself with soft royal magic.

The Arena

Load. Throw.
Win.

Before every fight, load up to three items into your slots. Rounds 1–3 open with an exchange of throws — slot 1 in round 1, slot 2 in round 2, slot 3 in round 3 — and a coin, best of three, decides the throwing order. From round 4 on, the slimes fight without items.

Every place adds new items to the armory — from the second circle on, all 12 are in play.

  • MeadowRaspberry Bomb, Bilberry Bomb, Fire Pepper, Stone Nut and Healing Nectar
  • Mushroom Grove+ Sleep Spores and Magic Pass
  • Stone Circle+ Ice Crystal
  • Crater+ Thunder Nut
Example loadout · rounds 1–3
  1. Round 1Bilberry Bomb
  2. Round 2Thunder Nut
  3. Round 3Healing Nectar

Combo: the Bilberry Bomb soaks the toughest rival — next round the Thunder Nut hits wet slimes twice as hard.

  • Raspberry Bomb
  • Bilberry Bomb
  • Fire Pepper
  • Stone Nut
  • Healing Nectar
  • Sleep Spores
  • Magic Pass
  • Ice Crystal
  • Thunder Nut
  • Invisibility Elixir
  • Muddle Mushroom
  • Mirror Drop
Official trailer

See it in motion.

Your slimes are waiting.

Free to play — right in Telegram or your browser.

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